Furkan ASLAN
Game Developer & Game Engine Architecture Enthusiast
- about
- Systems-focused Software Developer with a strong foundation in low-level engineering, game engine architecture, and backend infrastructure. Specialized in building high-performance systems with C#, .NET, and C++, alongside deep hands-on expertise in extending Godot using GDExtension. Proven track record in orchestrating self-hosted backend stacks, containerized microservices (Docker, Portainer, Nginx), and custom automation tools for developer communities. Passionate about memory optimization, clean architectural design, and bridging low-level C++ pipelines with modern engine workflows.
- GitHub
- LinkedIn
- Instagram
- experience
- my projects
- Fix2Engine
- Fix2Engine is a modular, code-first game engine built with C# and .NET. It is designed to offer full control over engine logic while keeping core systems separate, lightweight, and easy to maintain.
- Aramis | ÜNOG
- Self-hosted infrastructure with Cloudflare Tunnel, Nginx reverse proxy, and Docker Compose.
- Yanki
- Baked obstacle-based audio occlusion with grid generation, acoustic materials, and scene previews.
- Quake-like FPS Controller for Unity
- A lightweight, Unity-based first-person controller inspired by the classic Quake movement system. Built with C# and Unity's Rigidbody physics, this project aims to replicate the snappy, skill-expressive feel of retro arena shooters.
- other links
- rss